CS8392 - OBJECT ORIENTED PROGRAMMING (Syllabus) 2017-regulation Anna University

CS8392 - OBJECT ORIENTED PROGRAMMING (Syllabus) 2017-regulation Anna University

CS8392

OBJECT ORIENTED PROGRAMMING

 LPTC

3003

OBJECTIVES:
• To understand Object Oriented Programming concepts and basic characteristics of Java
• To know the principles of packages, inheritance and interfaces
• To define exceptions and use I/O streams
• To develop a java application with threads and generics classes
• To design and build simple Graphical User Interfaces

UNIT I

INTRODUCTION TO OOP AND JAVA FUNDAMENTALS

10

Object Oriented Programming - Abstraction – objects and classes - Encapsulation- Inheritance - Polymorphism- OOP in Java – Characteristics of Java – The Java Environment - Java Source File -Structure – Compilation. Fundamental Programming Structures in Java – Defining classes in Java – constructors, methods -access specifiers - static members -Comments, Data Types, Variables, Operators, Control Flow, Arrays , Packages - JavaDoc comments.

UNIT II

INHERITANCE AND INTERFACES

9

Inheritance – Super classes- sub classes –Protected members – constructors in sub classes- the Object class – abstract classes and methods- final methods and classes – Interfaces – defining an interface, implementing interface, differences between classes and interfaces and extending interfaces - Object cloning -inner classes, Array Lists - Strings


UNIT III

EXCEPTION HANDLING AND I/O

9

Exceptions - exception hierarchy - throwing and catching exceptions – built-in exceptions, creating own exceptions, Stack Trace Elements. Input / Output Basics – Streams – Byte streams and Character streams – Reading and Writing Console – Reading and Writing Files

UNIT IV

MULTITHREADING AND GENERIC PROGRAMMING

8

Differences between multi-threading and multitasking, thread life cycle, creating threads, synchronizing threads, Inter-thread communication, daemon threads, thread groups. Generic Programming – Generic classes – generic methods – Bounded Types – Restrictions and Limitations.

UNIT V

EVENT DRIVEN PROGRAMMING

9

Graphics programming - Frame – Components - working with 2D shapes - Using color, fonts, and images - Basics of event handling - event handlers - adapter classes - actions - mouse events - AWT event hierarchy - Introduction to Swing – layout management - Swing Components – Text Fields , Text Areas – Buttons- Check Boxes – Radio Buttons – Lists- choices- Scrollbars – Windows –Menus – Dialog Boxes.

TOTAL: 45 PERIODS

COURSE OUTCOMES: Upon completion of the course, students will be able to:
• Develop Java programs using OOP principles
• Develop Java programs with the concepts inheritance and interfaces
• Build Java applications using exceptions and I/O streams
• Develop Java applications with threads and generics classes
• Develop interactive Java programs using swings

TEXT BOOKS:
1. Herbert Schildt, “Java The complete reference”, 8th Edition, McGraw Hill Education, 2011.
2. Cay S. Horstmann, Gary cornell, “Core Java Volume –I Fundamentals”, 9th Edition, Prentice Hall, 2013.

REFERENCES:
1. Paul Deitel, Harvey Deitel, “Java SE 8 for programmers”, 3rd Edition, Pearson, 2015.
2. Steven Holzner, “Java 2 Black book”, Dreamtech press, 2011.
3. Timothy Budd, “Understanding Object-oriented programming with Java”, Updated Edition, Pearson Education, 2000.

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