CME345 Syllabus - Haptics And Immersive Technologies - 2021 Regulation Anna University

CME345 Syllabus - Haptics And Immersive Technologies - 2021 Regulation Anna University

CME345

HAPTICS AND IMMERSIVE TECHNOLOGIES

 L T P C

3003

COURSE OBJECTIVES:
1 To learn various immersive technologies of VR, AR and MR.
2 To learn software related to immersive technologies.
3 To learn the concepts of developing AR applications.
4 To learn the concepts of developing VR and unreal engine.
5 To study the haptic perception and extended reality.

UNIT I

INTRODUCTION TO IMMERSIVE TECHNOLOGIES

9

Introduction on Virtual reality – Augmented reality – Mixed reality – Extended reality – VR Devices – AR Devices – Applications

UNIT II

SOFTWARE TOOLS

9

Intro to Unity – Unity editor workspace – Intro to C# and visual studio - Programming in Unity – Intro to Unreal Engine – UE4 Editor workspace – Intro to Blueprint programming – Programming in Ue4


UNIT III

BUILDING AR APPLICATION WITH UNITY

9

AR SDKs for unity and unreal engine – Working with SDKs for unity – Developing AR application in unity - Building AR application

UNIT IV

BUILDING VR APPLICATION WITH UNREAL ENGINE

9

VR SDKs for unity and unreal engine – Developing VR application in Ue4 – Building VR application

UNIT V

HAPTIC PERCEPTION AND EXTENDED REALITY

9

Extended Reality - Introduction to Haptics – Devices and possibilities – Custom Device development – Device Integration

TOTAL: 45 PERIODS

OUTCOMES: At the end of the course the students would be able to
1. Apply detailed knowledge about immersive technology
2. Gaining the knowledge of different types of Tools and Devices
3. Acquiring the knowledge about Unity and Unreal Engine
4. Explain the developing application in immersive technologies
5. Discuss about haptics in immersive technologies

TEXT BOOKS:
1. Immersive Multimodal Interactive Presence, by Angelika Peer (Editor), Christos D. Giachritsis (Editor), Springer; 2012th edition (13 April 2014), ISBN-10 : 1447162137
2. XR Haptics, Implementation & Design Guidelines, by Eric Vezzoli , Chris Ullrich , Gijs den Butter , Rafal Pijewski, March 13, 2022

REFERENCES:
1. Practical Augmented Reality, by Steve Aukstakalnis, Addison-Wesley Professional; 1st edition (8 September 2016)
2. Augmented Reality - Theory, Design and Development, by Chetankumar G Shetty.
3. Strategic Communication and AI, by Simon Moore , Roland Hübscher, Routledge; 1st edition (10 September 2021), ISBN-10 : 0367627795
4. Immersive Analytics, by Kim Marriott , Falk Schreiber, Springer; 1st ed. 2018 edition (15 October 2018).
5. Immersive Analytics A Clear and Concise Reference, by Gerardus Blokdyk, 5STARCooks (5 September 2018).

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