BM8079 - VIRTUAL REALITY AND AUGMENTED REALITY (Syllabus) 2017-regulation Anna University

BM8079

VIRTUAL REALITY AND AUGMENTED REALITY

 LPTC

3003

OBJECTIVES: The student should be made:
• To introduce the relevance of this course to the existing technology through demonstrations, case studies and applications with a futuristic vision along with socio-economic impact and issues
• To understand virtual reality, augmented reality and using them to build Biomedical engineering applications
• To know the intricacies of these platform to develop PDA applications with better optimality

UNIT I

INTRODUCTION

9

The three I’s of virtual reality-commercial VR technology and the five classic components of a VR system - Input Devices: (Trackers, Navigation, and Gesture Interfaces): Three-dimensional position trackers, navigation and manipulation-interfaces and gesture interfaces-Output Devices: Graphics displays-sound displays & haptic feedback.

UNIT II

VR DEVELOPMENT PROCESS

9

Geometric modeling - kinematics modeling- physical modeling - behaviour modeling - model Management.


UNIT III

CONTENT CREATION CONSIDERATIONS FOR VR

9

Methodology and terminology-user performance studies-VR health and safety issues-Usability of virtual reality system- cyber sickness -side effects of exposures to virtual reality environment

UNIT IV

VR ON THE WEB & VR ON THE MOBILE

10

JS-pros and cons-building blocks (WebVR, WebGL, Three.js, device orientation events)- frameworks (A-frame, React VR)-Google VR for Android-Scripts, mobile device configuration, building to android-cameras and interaction-teleporting-spatial audio-Assessing human parameters-device development and drivers-Design Haptics

UNIT V

APPLICATIONS

8

Medical applications-military applications-robotics applications- Advanced Real time Tracking- other applications- games, movies, simulations, therapy

TOTAL : 45 PERIODS

OUTCOMES: At the end of the course, the student should be able to:
• Analyse & Design a system or process to meet given specifications with realistic engineering constraints.
• Identify problem statements and function as a member of an engineering design team.
• Utilize technical resources
• Propose technical documents and give technical oral presentations related to design mini project results.

TEXT BOOKS:
1. C. Burdea & Philippe Coiffet, “Virtual Reality Technology”, Second Edition, Gregory, John Wiley & Sons, Inc.,2008
2. Jason Jerald. 2015. The VR Book: Human-Centred Design for Virtual Reality. Association for Computing Machinery and Morgan & Claypool, New York, NY, USA.

REFERENCES:
1. Augmented Reality: Principles and Practice (Usability) by Dieter Schmalstieg & Tobias Hollerer, Pearson Education (US), Addison-Wesley Educational Publishers Inc, New Jersey, United States, 2016. ISBN: 9780321883575
2. Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability),Steve Aukstakalnis, Addison-Wesley Professional; 1 edition, 2016.
3. The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change Everything, Robert Scoble & Shel Israel, Patrick Brewster Press; 1 edition, 2016.
4. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile, Tony Parisi, O’Reilly Media; 1 edition, 2015.
5. Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages, Tony Parisi, O'Reilly Media; 1 edition, 2014.
6. Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition, Jos Dirksen, Packt Publishing - ebooks Account; 2nd Revised ed. Edition 2015.

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